// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/PawnMovementComponent.h"
#include "TextPawnMovementComponent.generated.h"

UCLASS()
class UNREALCV_API UTextPawnMovementComponent : public UPawnMovementComponent
{
	GENERATED_BODY()

public:
	//virtual void TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override;
	//virtual void TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override;
};
